The Indie Studio's Compass: Developing Your First Game? Avoid These 5 Mistakes That Lead to Players Requesting Refunds on Steam, Leaving Mediocre Metacritic Scores, and Causing You to Doubt Your Ideas
(Whether You Are a Professional Developer or a Hobbyist Designer)
A FREE, 5-day email course breaking down everything you need to engage your player base, build your studio’s credibility, and set yourself up for future success
Joshua Milligan: avid gamer and game dev enthusiast
I have spent the last two decades of my life playing everything from Flash games in my browser to Jedi: Fallen Order on my PC. I have a huge passion for gaming and the development behind it, so I spend a lot of time examining the paths developers and studios tend to go down.

Ready to finally develop your first game?
Here's a sneak peek of the 5 key mistakes we are going to unpack inside this email course:
Day 1. Avoiding risks and only making “safe” decisionsDay 2. Keeping your game’s world simpleDay 3. Sticking to genre formulasDay 4. Second-guessing your initial vision and planDay 5. Setting unrealistic goals for your final product
Hooray! The first lesson of The Indie Studio's Compass is on its way to your inbox.
Within the next minute or two, you're going to get an email from me, Joshua Milligan.This email contains instructions on how to get started with The Indie Studio's Compass, so be sure to check it out!But if you have any questions, don't hesitate to hit reply and let me know—I'm happy to help! :-)Now go and check your inbox!
P.S. If you don't find the email in your inbox in the next couple of minutes, please check your spam folder...Chances are it ended up there.(Since I'm relatively new to sending emails to my list, sometimes the "email algorithms" think I'm a bot! 🤷🏻)